55 Sea group fends off the squid and then some pirates; they go near the coast to effect repairs and find out where they are
56 Sea group lands on an uninhabited shore and gathers melons;
the ship is repaired; they do some fishing; they find the river
going inland, sell the ship, and bid the ex-slaves farewell;
some orcs are routed; the Suss Forest is entered, and undead
are fought; Belphanior commands the undead and finds a dungeon
57 Sea group enters an ancient dungeon, fights some undead, and
torches a mummy; also a gray ooze is repelled; they prepare
to move deeper into the complex
58 Sea group fights some umber hulks, then follows their tunnels
into a deeper section of dungeon; they begin exploring this
area and find a few items
59 Sea group continues its explorations, finding numerous undead in
a crypt area; an iron golem is barely defeated; some odd rods are
found; a roomful of carven gods is found, and Mongo is affected
by one of them; the rods are used in a pedestal room; a nearby
staircase is revealed, and the party descends; an ancient stone
juggernaut attacks them, running over Mongo
60 Sea group flees the juggernaut and escapes the lost city without
further incident; the city of Elredd is reached; another ship is
bought, and the party sails along the Selintan River; Greyhawk
is reached; rest, treasure division, and training follow
61 Land group leaves Loftwick, fights some orcs; Peyote talks with
the dead and summons wild animals; the party arrives in Gryrax
62 Land group departs Gryrax, heads for Tragidore; various encounters
ensue; Lyra is captured and seduced by Alindyar; finally, the town
is found and the problem explained; the party prepares to venture
into the woods
63 Land party leaves Tragidore and heads into the woods; Peyote's
summoning pays off as two wild boars show up; the party talks
with a treant, and some dryads; Peldor tries to exercise his
charms, but the dryads get the last laugh; a lone girl is found,
and she somehow ensorcells Peldor
64 Land party fights and defeats the lamia, despite Peldor being
charmed; they find a stone building in the forest and enter it
undetected; a pair of drow guards are fought
65 Land party continues its explorations of the hideaway, fighting
some drow; Lyra reveals that she can speak Common after all;
Peyote's summoned boars ruin the element of surprise
66 Land party defeats more drow, and descends to a lower level;
two female drow leader-types are battled; a room is torched,
but some spellbooks are found; the party goes down the mine
shaft to a lower level, and defeats more drow and orc guards;
the enslaved human men are rescued; they all return to Tragidore
67 Land party arrives in Havenhill; Peldor acquires Bosco the
halfling; the others are dubious; the group leaves the city
and enters the Suss Forest; Peyote's hawks alert them to an
upcoming ogre ambush; the ogres and ogre magi are defeated;
wolves appear thanks to Peyote; a swarm of kobolds attacks,
and they are followed, leading to a green dragon, who breathes
upon the party
68 Land party barely defeats the dragon, and only by chance; in
any case, only Halbarad and Lyra are conscious; the party is
healed and rests, though Bosco is slain; later, Bosco is
brought back as a raccoon; the party reaches Dyvers and
trains and divides the loot; Bosco is polymorphed back into
halfling form; Greyhawk is reached; the deck of many things
is used by most of the party; Bosco gets it big-time; various
business is attended to
69 The party's two halves are reunited in a bar, and there is
much rejoicing; new henchmen are introduced; Rob returns;
Halbarad recovered an item for some noble and battles Zara
the drow mage; Belphanior follows a map into Greyhawk's sewers
and emerges with the sword Blackrazor; the party later finds
a scroll which mentions an old dungeon
70 The party sets out for the Rushmoors, but is attacked by some
bandits who seek their scroll/map; much land is traversed;
the Rushmoors are reached; swamp denizens attack the party;
Alindyar plays strange ESP games with the will-o-wisp; the
sage Yin-Tze is found
71 Yin-Tze tells the party a story; they pay the price for his
information; they travel to the Dim Forest, where a swarm of
insects and bugs drives them away; other, peaceful lands are
crossed; the Barrier Peaks are entered and a pyrohydra meets
the party while thinking of BBQ lunch time
72 The pyrohydra is fought and defeated; the party finds and
defeats Kieravaak, a red dragon, though three of them are
slain; Rob raises Peyote from the dead, and then the others
are healed; Halbarad and Peyote leave the party
73 Ged identifies most of the magical treasure; the party goes
from the Barrier Peaks to the Yatils; the cloud giant is
fought and then bargained with; he shows the party where the
old devil cult fortress is; the adventurers enter the place
74 Party explores the fortress' dungeons; many interesting rooms
are found; ghosts possess some of the party; Bosco acts;
Arnold is aged; the party is attacked by a giant tentacled
monster while circumventing a huge underground lake
75 The party escapes the monster, and defeats a devil; Ged
torches two evil priests; the remaining six evil priests
are found and fought; Hadeus is summoned, and a great and
bloody battle ensues; Peldor is slain; the party barely
triumphs; rest and healing follow; the group manages to
get by the lake and leaves the fortress; the town-fort of
Lud is arrived at, and training follows; Bosco's shell is
no longer empty, though nobody notices
76 Bosco's possession becomes official, as he wreaks havoc
in Lud, then flees toward another town
77 The party heads for the town of Targ, and arrives to
find Bosco already on a murderous rampage; a mighty
battle follows, and the party fends off Bosco and his
charmed minions while Ged and Rob work to exorcise the
demon; they are successful, the demon is driven out, and
Bosco is left in the care of some nuns; the party departs
Targ
78 The party finds a chimera lair in the mountain wilds, and
battles the beast; a series of caves is found, and the party
battles drow and spiders; the portal to the Underdark is found
79-90 The great Underdark saga
91 The party emerges from the Underdark, and encounters a house
full of monsters in the wilderness; outmatched, they flee
92 The party fends off a pack of werewolves and wolves, but
Belphanior is seriously injured; Ged's morningstar reveals
itself as intelligent; swarms of undead assault the party
just before dawn
93 The adventurers fight mobs of undead, then retreat to a
nearby tower and barricade themselves inside
94 Much resting and healing occurs; the party is eventually
overrun by the undead and their powerful leader; all are
captured except Ged, Peldor, and Lyra, who teleport away
in the nick of time
95 Ged, Peldor, and Lyra receive guidance from Boccob and then
rest in the town of Ren; they depart, in search of the lair
of the undead and their leader
96 The rest of the party is taunted in the vampire lord's dark
dungeons
97 The rescue begins
98 The rescue continues
99 The rescue climaxes; the party is reunited in the face of
a band of powerful undead gathered by the vampire lord
100 A battle supreme occurs; afterwards, the party spends a
few months traveling back to Greyhawk; training is had;
plans for the near-future are laid down as the party
splits, temporarily
101 Mongo, Rillen, and Flint attend a fighting tournament and
then visit the monastery where Rillen was trained
102 Ged and Arnold explore a ruined castle which occupies some
land that Ged is interested in; they buy the land and then
begin construction
103 Belphanior and Peldor embark on a fools' quest, kidnapping
a princess and fleeing to the north
104 Alindyar and Lyra explore a really weird wizard's lair
105 The party reunites and finds a new quest
106 The party battles Zara the drow and her bounty hunters
107 A ship and captain are found, and the great sea voyage is
undertaken; a dragon is encountered; the Amedio Jungle
continent is reached
108 The jungle and its hazards are braved; cannibals are fought
and most of the party gets captured
109 Ged and Belphanior rescue the others; the ship is reached
and the group sails back to the mainland
110 The adventurers discuss the perils of the Sea of Dust with
Kiel; he rewards them for saving his life
111 The group sets out for the Sea of Dust, in the sky balloon
112 The balloon crashes in the high, snow-covered mountains, and
the adventurers are forced to proceed on foot
113 The party journeys through cold and then warm climes within
the mountains, and fights some of the local monsters; the
Sea of Dust is within sight
114 The party journeys across the Sea of Dust, and eventually finds
the Forgotten City
115 The party enters the ruins, finds a way down, and begins to
explore the dungeons beneath the city
116 The party continues exploring the ancient dungeons, as level two
is found
117 The party continues exploring; the catacombs are found on level
three
118 The party descends to the demon-populated level four
119 The party conquers some demons after a pair of mighty battles;
Alindyar is forced to teleport everybody back to Greyhawk; three
months of rest, recovery, and training follow
120-125 Greyhawk Ruins (WGR1); the adventurers leave their
universe; regular series concludes