INDEX TO EPIC II (episodes 126-425)
126-135  Reunion session part I:  Adventures on an alternate world
136-143  Reunion session part II:  Finale to part I; Alindyar, Lyra,
    and Flint die in battle
144 The party, its number diminished, returns to Oerth; much rest,
    grieving, and treasure division follows
145 Mongo leaves for parts unknown; Belphanior disappears; Peldor
    becomes a tavern owner; Ged and Rillen visit him
146 Belphanior works on his little home
147 Mongo travels eastward and finds himself embroiled in a small-
    scale war with giants
148 Mongo continues to do battle
149 Party regroups in Greyhawk and makes an unusual pact
150 Party travels to Elemental Plane of Water to rescue Bosco's
    soul, for Peldor's quest
151 Party decides to travel to Mongo's homeland and find the evil
    elf who had caused the previous trouble, for Mongo's quest
152 Party encounters some sphinxes and plays the riddle game
153 Party fights the evil elf and his minions/companions and almost
    gets wiped out
154 Party explores the elf's lair
155 Party fights a humanoid army
156 Party flirts with battle in Aerdy, heads northward, then gets
    shot down by a black dragon
157 Party rests in Ratik
158 Arnold's home village is reached, and a great feast is had
159 The great hunt commences
160 The great hunt concludes; the party heads west
161 Having decided to search for a red dragon to recharge Ged's
    wand, the party enters the Griff Mountains, and fights a pack
    of trolls
162 Party fends off jermaline ambushes, and some of them follow a
    captured jermaline into the dragon's lair; they learn the true
    identity of the dragon
163 Ged turns the tables on Cynder; the party flees the dragon's
    wrath, and fights off another jermaline ambush
164 The jermaline make their ultimate attack, burying the party
    beneath an avalanche; eventually, the group escapes; Cynder
    appears in disguise and teleports them away
165-172  Tomb of Horrors (S1)
173 The party recuperates in Ged's castle; Mongo and Belphanior are
    returned to their normal states
174 Everybody takes care of personal business:  Ged makes a new
    resolution; Peldor goes out on a date; Rillen returns Sylvie
    to the sea; Belphanior deals with the city officials who are
    trying to take his land; later, Lyra teleports into Ged's
    castle, half-dead
175 Along with Lyra, but without Bosco and Gorin, the party
    ventures into the Underdark to rescue Alindyar from the
    occupants of a drow city
176 (interlude)  Bosco and Gorin have an adventure of their own
177 The main party wanders the plane of Concordant Opposition
178 Most of party decides to go to the hold of the Sea Princes to
    free all of the land's slaves, for Belphanior's quest
179-185  Various travels and travails...
186-192  The party fights its way through Westkeep and frees more
    than a thousand slaves
193 The party meets up with another party, who is pursuing them;
    some old friends turn up in this group
194 Everyone talks with the king of Keoland, in Gradsul; Alindyar
    and Lyra then teleport everyone to Greyhawk
195 A new quest, one of earth-shattering importance, is defined
    for the party
196 Party teleports to Scant, in Onnwal, and boards the warship
    _Victory_ for a voyage to the southern oceans and beyond
197 Party explores the sargasso-sea of mired ships, and fights its
    inhabitants for the Water Rune
198 Party heads to the far north, more specifically the Land of
    Black Ice, in search of the Time Rune
199 The adventurers explore the legendary City of the Gods, and
    after a few weird encounters, they find the Rune, fight a
    demon, and are blown out of their home dimension entirely
200-211  Party's adventures on Earth
212 Party returns to Oerth, to find that five months have passed
    there during their two days on Earth; training finally occurs
213 Belphanior causes chaos in the City of Greyhawk and flees to
    parts unknown, where he is joined by Rillen
214 Belphanior and Rillen enter the Riftcanyon region and fight
    off a grimlock attack; they meet Garn the ranger
215 Belphanior, Rillen, and Garn traverse the northern edge of the
     Riftcanyon, fighting giant scorpions and a banshee
216 Belphanior, Rillen, and Garn find the fortress Greyspire, and
    catch a glimpse of its occupants
217 Belphanior, Rillen, and Garn enter the domain of the Rovers of
    the Barrens, and eventually arrive at a small, strange village
218 Belphanior, Rillen, and Garn encounter some weird fog and the
    murderous, mysterious denizens within (special Halloween story)
219 An interlude of sorts, as a young lad in the town of Targ recounts
    the events of episode #78, in his own words
220 Belphanior, Rillen, and Otto enter a small town and beat up on
    some bandits, only to then be informed that fifty more are coming
    to town sometime soon
221 Battle with the bandits; Otto proves himself in combat
222 Journey to the temple of K'ai-L'un Hing to gain Rillen admission
    to this year's great fighting tournament
223 Rillen succeeds in the three trials of the monks and is given
    directions and a token of admission
224 The journey to the island of Lao Khan
225 The great tournament takes place; Belphanior discovers a nasty
    secret while Rillen fights
226 Ged decides to return to the Suss Forest and explore the Lost
    City of the Sueloise further; he persuades Mongo to accompany him
227 Ged, Mongo, et al rediscover the Lost City
228 Initial explorations/excavations begin
229 Further explorations, all pertaining to "known" areas, occur
230 More re-explorations; Nenya arrives to join the group
231 The miners unearth some new areas; fire trolls are encountered
232 The fire trolls, as well as a salt golem, are fought; a huge
    chest is unearthed
233 A secret tunnel to the surface is discovered; the treasure chest
    is finally opened; the miners uncover a hole leading down to the
    juggernaut room; the party descends
234 The juggernaut is fought, and eventually beaten; a hall full of
    ancient relics and artworks is discovered
235 The party deals with a humanoid attack and rainfall; they find
    that there are no more dungeons nearby; eventually, Ged decides
    to pack up and return to Greyhawk
236 En route to Greyhawk, the caravan is attacked by a possessed
    guard which is actually a Suel lich; this creature almost destroys
    the party
237 Ged, Mongo, et al divide up the Suel treasures
238 Alindyar and Lyra begin work on new spells, items, etc.
239 The drow return to Greyhawk, for research purposes
240 After creating a golem, they return to their extraplanar lair, only
    to find it ransacked and destroying itself; they are forced to flee
241 While using magic to figure out what happened, the drow are attacked
    by a devil, which sends Lyra elsewhere; Alindyar and the fiend carry
    the fight to the streets of Greyhawk, where Alindyar is assisted by
    the archmagi Rary and Bigby
242 Alindyar, Rary, and Bigby journey to a subterranean cave to find
    Lyra
243 The adventure over, Alindyar and Lyra hang around in Greyhawk,
    doing research and creating and modifying magical items; Peldor
    makes a guest appearance
244 Peldor adds sections onto the Green Dragon Inn
245 Peldor deals with the Greyhawk Thieves' Guild
246 After learning the ropes of the Thieves' Guild, Peldor joins Bosco
    to explore the sewers of Greyhawk, where Bosco's friend vanished
247 Peldor and Bosco fight an otyugh, talk with a suspicious sewer
    worker, do some exploring, fight some ghouls, and find a body
248 Joined by Belphanior, Peldor and Bosco enter the deep sewers,
    where they find something sinister afoot
249 The trio of thieves search for Angus, and later discuss and deal
    with a number of loose ends
250 The party, with a little help, deals with a fallen star near the
    city of Greyhawk
251 Belphanior has another run-in with the Greyhawk law, and again
    leaves town, after killing several people
252 a strange out-of-context story featuring one of the "lost"
    adventurers
253 Ged seeks to expand his lands, and finds some unusual squatters
254 Peldor plays host while various party members decide to leave
    Greyhawk for awhile
255 Peldor has, well, a typical Peldor day
256 In search of new armor, Mongo et al head out in search of
    Thunderdelve Mountain
257 Mongo et al meet Spikey, Sparkey, and eventually, Yod Ironbeard
    himself; after some discussion, they convince him to help them
258 Preparations begin for the descent into the orc-infested mines
259 The group begins their explorations, and Bosco does a fine job of
    scouting ahead
260 They fight some orcs, and some umber hulks; Yod tells the story
    of Grimthaard and his father, Gerzog; the group finds a massed
    concentration of orcs, but gets cut off by a rockslide
261 Battle supreme, with the orcish host
262 They chase the fleeing Grimthaard into the Eighth Deep, overcoming
    traps and ambushes
263 Breaking through the great stone doors, the group finally comes face-
    to-face with Grimthaard and defeats him, winning Mongo the magical
    Coat of Arnd; everybody returns to the upper levels for rest and
    healing
264 Yod decides to explore more of the lower Deeps; the group finds a
    secret entrance/exit to Thunderdelve, as well as Grimthaard's
    hidden treasure - and a map to the Ninth Deep!  This level is soon
    entered, and the Bottomless Stair is navigated
265 The party continues to explore the Ninth Deep, finding rare and
    wondrous dwarven constructions; they encounter a pair of monstrous
    jellies, a xorn, and a pack of spiders; Yod is poisoned by the
    mother spider, forcing the group to return to the safe levels above
266 Against all odds, Yod survives the poison, and leads the group
    back down after a two-day rest; they encounter "rappers", a dwarven
    swivel-bridge, an underground river, a dwarven stair-ramp, veins of
    pure gold, platinum, and mithril...and finally, the foot-high steps
    leading down to the mythical "Tenth Deep"
267 Mongo, Yod, and the others finish their business in Thunderdelve
268 rest and recovery
269-274  Belphanior and Otto wander the lands, pursued by Torin the
    Crusader and his war party, who are bent on their extermination;
    Belphanior and Otto find, explore, and loot the cairn they sought,
    and then face Torin and his companions in a deadly showdown
275 Rillen returns to the monastery he grew up in, and finds a terrible
    scene of carnage
276 Arnold must deal with a possible werewolf problem in Ged's lands
277-280  Belphanior and Otto must outwit and defeat the forces of the
    ruler of Helgate, Dagron Larthos
281 Rillen arrives at the mountain where the answer to his revenge may
    lie
282 Rillen begins his ascent of the Dark mountain
283 Rillen finds a strange encampment at the top of the mountain, and
    has his revenge
284 Peldor decides to take a vacation, and along with Tanya, Alindyar,
    and Lyra, sets out for Dyvers
285 The foursome arrives in Dyvers and sees the sights - and Peldor sees
    a treasure he must have
286 Peldor and Tanya go after the jewelled crown
287 Bosco and co. arrive in a small town, and the halfling wins a card
    tournament
288 Peldor, Tanya, and the drow wrap up their business in Dyvers, then
    head back to Greyhawk
289 Belphanior assumes power in Helgate
290 Candice is introduced; Belphanior philosophizes to himself
291 Belphanior and Otto help some miners trapped in a cave-in
292 Belphanior meets Jamaine the cobbler; Otto has a heart-to-heart
    talk with Claudia the waitress; Candice talks with a friend
293 Peldor's new master chef shows up in Greyhawk, and demonstrates
    his ample skills, as well as his ferrets
294 While Belphanior is away, Torin comes to Helgate; he and his new
    companions defeat Otto
295 Belphanior comes home, and a pitched battle ensues
296 A reunion of sorts, as most of the adventurers converge in Greyhawk
297-9  Ged goes about his pilgrimage in distant lands, searching for
    penance
300 Alindyar throws a big surprise party for Lyra's one-hundredth birthday
301-2  Otto, on his own in Helgate, must deal with a slasher who stalks the
    streets by night
303 Ged reorganizes things, given the results of his re-enlightenment
304 Belphanior and Peldor chat about various subjects; Angus is reclaimed
305 Alindyar and Lyra field-test some new spells they have invented
306 Bosco and Rillen rescue a street urchin and take her in
307 Mongo and Gorin are attacked in the wilderness; Gorin is slain
308 Mongo brings Gorin to Ged, but the latter isn't able to bring him
    back to life as easily as Mongo would have it; a major argument
    results
309 Belphanior and Otto test all the items gained from the Earth
    adventure the party had years ago
310 Mongo manages to get Gorin brought back to life
311-317 In ones and twos, the adventurers are captured by the forces
    of evil
318 The prisoners discuss their situation in a cell
319 Those who remain - Bosco, Gorin, Tanya, and Nenya - must come up
    with a plan to save their comrades
320 The second string of adventurers is joined by various allies,
    including Drawmij, Yod Ironbeard, and Otto
321 The group arrives at the undersea castle of Drawmij, and rests
    there while preparing for their quest
322 Drawmij's magical boat takes the group beneath the Azure Sea, and
    they eventually arrive at the lost island
323 The main party, prisoners in the dungeons of the evil ones, learn
    the true identities of their captors
324 The second group traverses the island, fighting their way to the
    mountain fortress that holds their friends
325 Battle royale, as everyone - good guys, bad guys, and unexpected
    visitors - meets and fights amidst the dungeons
326 Fade in to 6 months later, as Belphanior and Otto go about their
    business in Helgate; a new deposit of gold is discovered
327 Belphanior and Otto discuss the gold rush and its implications
    for Helgate and for them; some details of the dark castle are
    revealed, as is a town description for Helgate
328 Otto, newly appointed town marshal, confronts and almost fights
    a pair of troublemakers who belong to a bandit gang
329 We get a peek into the thoughts of both Belphanior and Blackrazor
330 Belphanior kills two bandits, has a drink in the Sword & Cup, and
    then watches as more than a dozen angry bandits stroll into the
    tavern and start pushing people around
331 A pitched, bloody fight ensues, and Belphanior is aided by a
    mysterious and beautiful dark-haired woman whose sword proves
    quite lethal
332 Peldor talks with Org, then with Tanya, then with Bosco and his
    newly-acquired ferrets
333 Alindyar, Peldor, and Tanya learn one of Lyra's dark secrets
334 Alindyar teleports away and looks for someone to vent on; he
    finds an orcish raid in progress
335 Lyra and Tanya talk; Tanya and Peldor talk; Alindyar returns
336 During breakfast, Alindyar receives an offer to teach at the
    College of Magic in Greyhawk
337 Mongo and Ged make peace; Arnold's severed tongue is healed;
    Nenya arrives with some surprising news
338-40  Rillen journeys to the frozen north, to seek out Songa
341 Belphanior and Victoria become involved in another bar-fight
    with more bandits; Otto returns to lend a hand
342 Otto introduces the new hired help, much to Belphanior's
    chagrin
343 Candice is found murdered, and Belphanior investigates; a
    friend of the slain whore accosts the elf, finally driving
    him over the edge as he kills her in cold blood, in front
    of a crowd
344 Otto and co. must try to stop Belphanior before he destroys
    the whole town
345 Otto and Razor Charlie head to Greyhawk to enlist the party's
    help to find Belphanior
346 We take a look at how everyone not in Helgate has been doing
347 Otto and the others discuss the current Belphanior problem
348 The party finds and fights Belphanior
349 Orcus' demons and undead come through a great gate, and a
    fearsome battle follows; the final fate of Belphanior and
    his evil eye is decided
350 Bosco has a humorous dream
351 Those who have recovered from the demon battle discuss it, and
    Belphanior's future
352 Belphanior joins the discussion; Tanya stands up for what's
    right; Belphanior and co. leave Greyhawk
353 Peldor uses his influence to find Alindyar a house in Greyhawk
354 Ged and Nenya chat about the adventuring life
355 Felicia reappears, as Bosco's ferrets run amok
356 Mongo, Gorin, and Bosco have a pseudo-barfight while trying to
    eat dinner
357 Ged is tasked by Boccob with a quest against evil
358 Peldor's engagement ring for Tanya - a surprise for that night -
    vanishes, and he must find it by dusk
359 Peldor etc. shrink to tiny size and venture into the world
    within the inn's walls, to seek the ring
360 The prized ring is finally recovered
361 Ged, Arnold, Mongo, and Gorin hit the road to find help for the
    upcoming quest
362 The party is bolstered by three other adventurers
363 The seven companions travel from Dyvers to the swamplands
364 Trolls attack, and the new companions get to measure their team-
    work; Maure castle is reached, and they find an entrance to the
    dungeons and descend
365 The first level is explored
366 Various traps and weird things are encountered
367 More passages and traps, but no real monsters
368 Arley the weaver is found, but Drexel deems him evil; the party
    chases Arley into a huge southern arena-type place, eventually
    bringing an iron golem to life
369 The golem is fought, and finally defeated; the party camps and
    rests and heals
370 The second level is entered, and various guardians and traps
    are found
371 The remainder of the second level is explored, and the party has
    its first encounter with the evil wizard who rules the dungeon
372 The third level is broached; fish-men are fought; Mongo destroys
    an evil sword; a torture chamber, and a prisoner, are found
373 Showdown with the evil wizard, his apprentices, and the demon
    known as Kerzit
374 Back in Greyhawk, Peldor takes Tanya to dinner so he can pop
    the question
375 A look at Rillen and Songa, and life in the frozen north
376 A look at Helgate, featuring Belphanior and Otto
377 Otto shows Eduardo his arsenal of poisons, weapons, and other
    lethal goodies
378 Belphanior and Victoria have dinner; Victoria (tease that she
    is) flirts incessantly as Belphanior learns bits and pieces
    about her
379 Alindyar shows Peldor what he and Lyra have done to their new
    mansion
380 Deryck and Nenya's wedding
381 Peldor is tasked with an unenviable mission
382-4 Peldor, along with Mongo, Bosco, Belphanior, and Otto, has
    a look through the sewers; eventually, the group fights some
    shapeshifters; Belphanior sparks an explosion and everything
    collapses
385 Peldor and Otto survive, but can't find the others or their
    bodies; they begin searching for a way out
386 Peldor and Otto find a shapeshifter nesting ground, and hatch
    a plan to destroy it
387 Peldor and Otto continue searching for a way out, and find a
    number of strange and dangerous features of the sewers...and
    perhaps even the legendary giant alligator!
388 Peldor and Otto brave narrow pipes, green slime, hungry rats,
    and shapeshifters
389 Peldor and Otto face the shapeshifters - briefly - then deal
    with a pack of stirges before escaping the sewers
390 Peldor contronts Org, learns his secret - and is slain!
391 Mongo and Bosco, carrying the badly wounded Belphanior, begin
    to find their own way out
392 Mongo and Bosco help some deep gnomes fight a hydra, and are
    subsequently captured
393 Otto searches for the drow, while Tanya is stalked by the
    assassin Whisper
394 Otto and Whisper meet after breaking into the drows' mansion
395 Mongo and Bosco are taken into the svirfneblin city, and meet
    the deep gnomes' king, Grimlok
396 Mongo and Bosco discuss matters with Grimlok, and Belphanior
    is restored to fighting health - just in time for an underground
    battle with unknown foes!
397 Peldor, weaponless and itemless, must make it out of the sewers
    or die
398 Alindyar and Lyra react to the presence of Otto and Whisper in
    their home 
399 Mongo, Bosco, and Belphanior assist the svirfneblin, as only
    they can
400 Everybody and everything comes together, as the false Org is
    finally exposed 
401 The Adventurers are subjected to a hearing, as Greyhawk's rulers
    try to piece together what happened
402 The funeral of Org Nenshen
403-4 The First Annual EGG Awards (for readers' favorites in various
    categories)
405 Peldor and Tanya announce a wedding date, and its rationale
406 Belphanior and Otto must clean up the mess in Helgate
407-417  Inspired by rumors and hearsay, an adventuring band known
    as the Company of Nine, seeks to invade the castle of Belphanior
    to depose the "evil warlock"
418 The surviving party members face off against Belphanior, Victoria,
    Otto, and Razor Charlie; Victoria's true nature is revealed
419 Belphanior and Victoria have a much-needed discussion
420 Ged tries to plan his role in the upcoming wedding, but must deal
    with a number of distractions 
421-3 Rillen and Songa, traveling southward to attend Peldor's wedding,
    meet the barbarian Tarl and have a little side adventure
424 Peldor's bachelor party occurs, in Greyhawk
425 Peldor and Tanya are wed, and Peldor receives an unpleasant surprise